NAMA : RIDWAN
PBI 3
PBI 3
20401108086
UNIT 1
INTRODUCTION OF CALL
A.
Definition of
CALL.
CALL is the acronym for
Computer-Assisted Language Learning. It is a learning activity with computer
system in it there are many kinds of language learning program. Such as: flash
card vocabulary or set of online grammar exercises would represent tutor uses,
where the computer in some way has a teaching function. A language learning
activity involving a word processor, email program or web search engine like
Google would represent tool uses, where the computer has no overt teaching
function.
B.
Acronym and
attitudes
Some acronym of CALL:
·
CALL –
Computer-Assisted language learning, sometimes expanded as computer aided
language learning
·
CELL –
Computer-Enhanced language learning: suggests the computer’s role is to make
learning better
·
TELL –
Technology-Enhanced language learning: this accommodates more than just
computers,
·
TALL –
Technology-Assisted language learning: variant of CALL and TELL
·
CALI –
Computer-Assisted language instruction: with instruction in it, it’s more
teaching oriented
·
IT and
ICT-Information Technology/Information and Communication Technologies are
common acronyms outside of language teaching, particularly in Europe; sometimes
this is presented as IT or ICT for LT (Language Teaching)
C.
Sketch
of CALL History
CALL began in the 1960s
with mainframe based drill and practice materials, especially those based on
the University of Illinois’ PLATO system. It remained an insignificant
alternative for language learning outside of a few universities until the
spread of the microcomputer into educational settings in the early 1980s. Early
programs were written by teacher by developers on Apple II IBM PC, and BBC
computers and were often distributed for free. Commercial programs, when
available, were usually quite expensive but were generally more stable and technically
sophisticated. There were some works done with interactive laser disks during
this time which provide the foundations for multimedia. The traditional
language labs began to be replaced with dedicated computer labs for language
learning, a trend that continues today.
D.
The scope of
CALL
a.
Teacher roles:
·
As researchers:
into second language acquisition, human computer interaction, what works for
CALL
·
As consumers of
CALL software for class use or building
web activities into course work
·
As directors,
helping students find and use supplementary CALL materials or web resource.
·
As managers of
computer mediated communication among learners in and out of class
·
As software or
web developers, either “from scratch” or adding new materials to existing
templates
·
As coaches to
help students develop software, websites, and general computer literacy
·
As CALL experts
for your program, helping other teachers
and administrators with CALL
implementations
·
As CALL
professionals, consulting on external projects, doing software reviews for
journals, making conference presentations, writing papers, interpreting and
applying CALL research.
b.
Institutional
roles, includes:
·
Classroom
teachers
·
Pre- and in-
service
·
Specialist of
various kinds (language lab managers, language skill area specialist, etc.)
·
Professional
(those whose career centers on CALL)
c.
Functional
roles, includes:
·
Practitioners
·
Developers
·
Researchers
·
trainers
E.
there are three
phases of CALL:
a.
Behavioristic CALL
This is the first phase of CALL, conceived in the 1950s
and implemented in the 1960s and 70s, was based on the then-dominant
behaviorist theorist of learning. Programs of this phase entailed repetitive
language drills and can be referred to as “drill and practice”. Drill and
practice courseware is based on the model of computer as tutor (Taylor 1980). So
in behaviorist CALL emphasized a practice and drill.
b.
Communicative
CALL
This is the second phase of CALL was based on the
communicative approach to teaching which become prominent in the 1970s and 80s.
According to Underwood, communicative CALL:
·
Focuses more on
using forms rather than on the forms themselves
·
Teaches grammar
implicitly rather than explicitly
·
Avoided telling
students they are wrong and is flexible to a variety of student responses
·
Uses the target
language exclusively and creates an environment in which using the target
language feels natural, both on and off the screen
c.
Integrative CALL
Integrative CALL is based on two important
technological, they are multimedia computers and internet. Multimedia
technology as it currently exists thus only partially contributes to
integrative CALL. Using multimedia may involve an integration of skills e.g.
listening with reading, but it too seldom involves a more important type of
integration – integrating meaningful and authentic communication into all
aspects of the language learning curriculum.
Internet
is technology which has known almost in the whole of world. Internet can
facilitate an integrative approach to using technology. The following example
illustrates well how the internet can be used to help create an environment
where authentic and creative communication is integrated into all aspects of
the course. Internet can give us much information about anything from the past
until updated. By internet we can know what happen outside without we must be
go there.
UNIT 2
COURSEWARE EVALUATION, DEVELOPMENT, AND
INTERPRETATION
A.
Definition of
courseware
Courseware is software
that is used to support formal language learning.
B.
There are three
modules:
Development, evaluation
and implementation are part of a logical progression in any situation that has
an end product.
a.
Evaluation
Modules
Evaluation is an evaluation that can be done
judgmentally at the level of initial selection, based on how well-suited a
piece of software appears to be, and it can also be done empirically, based on
data collected from actual student use. Evaluation involves three kinds of
considerations. A crucial aspect is to understand what the courseware does
first before attempting to judge it.
b.
Development
Module
Development refers to the process of going from the
idea of creating a piece of tutorial software through the final product.
c.
Implementation
Modules
Implementation considerations are relevant during
the evaluation process, but they become crucial when deciding how best the use
software that is available. Some of the key questions to address in
implementation are the following:
·
What is the
setting in which the students will be using the software (classroom, lab, home,
etc.)
·
What kinds of
training or preparatory activities are warranted
·
What kinds of
follow-up activities either in or out of class will there be?
C.
The
Researh questions of Saadiyah's research:
a.
What are the teacher’s attitudes towards
teaching English using computer?
b.
What are the
challenges faced by teachers in using computers to teach English?
c.
What are the
teachers’ suggestions in order to overcome these challenges?.
D.
The finding of Saadiyah's research:
`Most of the teachers rarely used the computer to teach
English. One major reason was, as many of the teachers were not adequately
trained to use the computer to teach, that most of them were not very confident
to utilize the technology in their teaching. They felt that they were
incompetent and uncomfortable using the computer in the classroom. In the other
words there are many challenges that faced by the teacher in utilize computer,
it is availability of limited software in the school and lack of knowledgeable
personnel or technician on-site for computer maintenance as well as provision
of technical support to teachers. And the last is suggestion from the English
language teachers for improving the situation include availability of an easily
accessible resource room or centre that was manned by a full-time trained
personal who can be contacted at all times to assist the teachers when needed,
and availability of more suitable and practical computer courses.
UNIT 3
COMPUTER MEDIATED COMMUNICATION
A.
Text- Based CMC
a.
Asynchronous text
The first
use of CMC in language in language teaching almost certainly came through email
exchange from teachers to students and among students within classes. Email is
an example of asynchronous communication, in that read it or respond until much
later. Asynchronous is different time and different place.
b.
Synchronous text
Synchronous
is the same time but different place. For example chat; the messages are
exchanged in text form, but in real time. By chatting program, student can chat
and discuss with the other. A number of studies have shown that some students
communicate more where they don’t have to speak
or be face to face with interlocutors.
B.
Audio-Video CMC
a.
Asynchronous audio
Like text,
audio or video interaction can be either asynchronous or synchronous. One
example of asynchronous voice interaction would be the voicemail services
offered by a number of sites for free. Using this, students with voice-enabled
computers can leave messages for one another or for the teacher.
b.
Asynchronous video
This area
has not been as well-developed, due partly to the bandwidth requirements for
using video. While there are many sites for sharing video, they are not really
designed for exchanging video messages.
c.
Synchronous audio/video
Synchronous
audio is possible using internet telephony (or just the telephone, for that
matter) for one to one conversation. Conference call versions of this allow for
group interaction. There are some limitations in quality over regular telephone
use, including delays and reduced voice quality due to the compression
requirements. Using a desktop camera, video is also possible.
C.
Integrating CMC into ESL classes
It is
important to recognize that,
a.
Synchronous CMC by
definition is real time communication. Learners will be put on the spot to
produce language quickly and one should expect less accuracy, but they will
arguably be practicing something that overlaps a lot with face to face
communication.
b.
Asynchronous CMC allows for more thought and planning, and
thus it may be more reasonable to expect closer attention to organization and
language forms.
One of the
great advantages of CMC over tutorial CALL is that both teachers and students
are usually familiar with the medium (at least email and many discussion boards
are fairly intuitive). As with any other CALL activity, a CMC exercise or
project should be introduced thoughtfully and learners should be given
appropriate training not only in the technology but also in the linking their
actions to the language learning objectives of the course.
D.
The find out of the research in article 3
One the
whole, the findings of this study have reported an overall increase the
performance of virtual teams that communicate through computer-mediated
technology as compared to non-computer mediated technology. It is also safe to
conclude that communication technologies do not do miracles in improving
performance. Instead, teams should try to utilize these tools more effectively
to build loyalty, group pride and trust among themselves to achieve their goals
successfully.
E.
The main features of Information Communication Technology
(ICT)
a.
Multimedia integration underscores the fact that ICTs enable
us to combine various types of media for the purpose of communication. Example:
integrate text and images (drawings).
b.
Flexibility of use underlies not only the fact that is easy
to do this integration, but that one can have many options in a communication
or information exchange situation. Example: one can choose to do real time
communication or delayed communication using the same ICT tools, such as email.
c.
Connectivity deals with the ability of ICTs to bring
together people who may be living oceans apart. Example: it is possible for
academics in Asia and North American to collaborate reasonably easily on
writing an article for publications.
d.
Interactivity is the ultimate feature of ICTs because of all
the above features participants in communicative situations using ICTs are more
interactive, that is, they can control the communication situation in terms of
back and forth exchange of information and in terms of how they control the
content of the information
UNIT 4
CALL ON
THE WEB
A.
Definition of WEB?
Web is a system in internet which it is impossible to anyone
so that they can provide information. And anyone can access it freely, whenever
and wherever you are.
B.
There some disadvantage of the Web
·
Text-based material on the web is sometimes not as easy to
read as material in paper format because of
font color and background choices.
·
Sound and video sometimes take a noticeable time to
transfer, even on fast connections.
·
Down servers or broken links may lead to frustration.
·
The sheer amount of material can make it hard to find what
you want, though developing skill with a search engine like Google (www.google.com) is
certainly a great help
·
The web is dynamic and often as unpredictable as the humans
behind it.
C.
Advantages of the web
·
There is anytime, anywhere access
·
There are enormous of free material
·
Material can be found that is current
·
Language reference and other learning support materials can
be found
·
Student and teacher publication opportunities exist
D.
What is the meaning of WBLL?
WBLL is
acronym of Web-based Learning Language. It is a language learning that involves
the using of Web and use Web material, source, application and tool.
E.
There are three activities in WBLL
·
Pre-created Web activities adopting interactive language
exercises that have been already created by others and are easily accessible on
the Web.
·
Task-based Web activities making use of a variety of
authentic Web resources for communication, information collections, problem
solving task, etc.
·
Teacher-made Web activities employing tailor made language
exercise modified by classroom teachers themselves for their own students.
UNIT 5
CALL AND
LANGUAGE SKILLS
Skill
oriented language teaching remains a common approach for classes as well as for
self –learning and computer assisted language learning is no exception. In this
unit, we look at how both tool and tutor software can be used to support
specific skills.
A.
ESL Portals
Because of
the enormous number of English teachers and learners, there are quite a few multi-skill
collections for ESL. Collections for other commonly taught language can be
found in a similar way. One type of collection is a portal, which is a website
that has a large number of links to other websites.
B.
Listening
Listening
is potentially one of the most promising areas for CALL development. This is
because multimedia computing has everything standard audio and video have with
the addition for a variety of meaning technologies such as text support,
hyperlink glossaries, and even translations. Listening activities typically
involve presentations, followed by comprehension questions some also include
full or partial dictations.
Examples
of course website for two of my recent listening classes are at www.stanford.edu/~efs/693a/ and www.stanford.edu/~efs/efs693b/.
C.
Speaking
In terms
of direct practice of speaking, recent developments on the web have allowed for
voice chat sites which make it possible for learners and teachers to through
the internet in distance education courses. Asynchronous speaking practice is
possible through www.wimba.com using
internet voice mail, or simply attaching sound files to email. The most widely
used indirect method for practicing speaking is simply to listen to
conversational dialogues on disk or the web, see for example, www.focusenglish.com/dialogues/conversation.html.
D.
Writing
Writing
was revolutionized for everyone with word processing, and the addition of spell
checkers has been quite helpful. Some other ways computers enhance writing
instruction include the following.
·
Use of email and discussion boards for fluency development
·
Online writing resources such as http://owl.english.purdue.edu/handouts/esl/index.html and
tutorials, like www.monash.edu.au/lls/llonline/writing.xml
·
Collaborative writing tasks. These are made easier today
with tools such us an online word processor now available for free from
Google: http://does.google.com
·
Writing support practice (e.g., CALL activities with
fill-ins for structured writing )
·
Publication
opportunities as motivators. See Tom Robb’s classic descriptionof an early web
publishing project at www.cc.kyotosu.ac.ip/~trobb/projects.html.
E.
Grammar
Grammar practice was perhaps the earliest use of CALL. Today
grammar work is largely focused on the following:
·
Workbook-style exercise (on disk and online): online
examples can be seen at www.grammar-quizzes.com/.
·
CD-ROOMs accompanying grammar textbooks, like Focus on
grammar at www.pearsonlongman.com/ae/multinedia/program/fog.htm
·
online courses and references online English grammar, http://www.edunet.com/english/grammar/index.efm
F.
pronunciation
Pronunciation work is generally of three types.
·
Listen, repeat/record, and compare. This option shows up in
many multimedia programs and is analogous to the tape-based language lab
technique in the audio lingual method. See:
http://international.one.be./pronunciation/dialog01.htm
·
Visualization: wave form, pitch contour, spectrogram. The
first and last are of questionable value.
·
ASR (automatic speech recognition) scoring. Here, the
computer uses speech recognition software to grade accuracy. ASR and other is
also used in Rosetta Stone. http://www.rosettastone.com.
There are
also some useful sites with pronunciation support: one example is http://international.oue.be.ca/pronunciation/.
G.
Vocabulary
Vocabulary activities have been around since the early days
of CALL in the form of electronic flashcard. Other common CALL implementations
for vocabulary include the following.
·
Hypertext dictionaries/glossaries. Babylon (www.babylon.com) is a
commercial memory-resident dictionary system that runs in the background on
your computer.
·
Talking dictionaries: Longman, Oxford and Newbury House have
learner’s dictionary with CD-ROMs that include pronunciation and sometimes
other multimedia support.
·
Concordance programs: these programs look for words in
collections of texts,
·
Picture dictionaries: http://www.pdictionary.com/ has a
picture dictionary for English, Spanish, French, German and Italian.
UNIT 6
CALL
RESEARCH
A.
So far, we have been going through this course with the
implicit assumption that CALL works, that teaching language using computer in
some way makes learning “better”. But what exactly is better? Here some
possible interpretations:
·
Efficiency
·
Affectivities
·
Better access and good interaction
·
Convenience
·
Motivation
·
Institutional efficiency
B.
CALL research trends
Research
has continued in all areas of CALL but recently has focused on several identifiable
areas, such as:
·
Computer mediated communication: especially, interaction in
synchronous chat settings and email in tandem setting
·
Visual, text and sound annotation to promote, comprehension
and vocabulary acquisition
·
Effectiveness of online collaborative and constructivist
activities, including development of communities
C.
Type of research
·
Observation. When your students are using software or doing
a computer-based task in lab or other venue where you can watch them.
·
Tracking. Some software has built in tracking features. If
you are using a discussion board, all student posts can be reviewed.
·
Student survey. Ask specific question about usage note that
it is best to do this as soon as possible after a CALL session sense memories
fade rapidly.
·
Pre and post testing to evaluate outcomes of the use of
technology
·
Student journals.
UNIT 7
CALL
LEARNING TRAINING
A.
Before continuing, lets consider three alternatives to CALL
learning training..
·
Build software in such a way that it adapts to the learner
on a number of different levels: language proficiency, computer proficiency,
learning style, topical interest, motivational type and intensity, so on.
·
Learners self discovery (given a tutorial programs about
software)
·
Learners would profit from training but that it’s just too
much trouble to train them since it obviously takes a lot of time away from
other aspects of language learning and there is no guarantee it will be
successful.
B.
Technical training
Training can be divided at least into two areas:
·
Technical training
Technical
training naturally includes general computer literacy (which can be a major
issue or not depending on your setting and students), but of greater interest
here is learning technical skills and knowledge of particular value to language
learning.
·
Pedagogical training
Ø Experience
CALL your self. Try a piece of CALL software for a language you don’t know or
visit a chat room for a language you are not fluent in.
Ø Give
learners teacher training. Let them know some of what you know if they are to become
more independent.
Ø Use a
cyclical approach. Teach a bit a time.
Ø Use
collaborative debriefings. Get learners to discuss their experiences, successes
and failures with the CALL task and software in pairs or small groups.
Ø Teach
general exploitation strategies. Show learners ways to use software to make it
easier if its too hard and harder if it is too easy.
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